Offhand Backhand: P.Belva's back attack.There's also a random chance that he replaces your hoverboard (which you normally use to position your character after losing a life), allowing you to briefly ride him. Mascot Mook: The strange one-eyed octopus that pops up at seemingly random spots during stages and flies away soon afterwards.Results vary from extended combos to projectile spam. Limit Break: Usable by making the character's name flash (which is in turn accomplished by getting lowered to red health or hitting enough enemies to make all segments of your Power bar to light up) beforehand and then using a specific command.Kamehame Hadoken: Rou's power desperation attack, although his version involves the aid of a pair of metal spheres, which he charges with electricity beforehand.Hurricane Kick: Kurokishi's normal desperation attack and Girulian's horizonal basic special attack.Freeze Ray: Kurokishi's projectile weapon. FaceHeel Turn: Girulian will do so sometime after the end of this game, as he serves as the last boss in the original Denjin Makai.Eye Beams: Girulian's basic projectile.Death In All Directions: Skullbyule's air power desperation attack. They do give you a nice score bonus at the end of the stage if you care about it though. Most of them are Awesome, but Impractical since after 10 hits, most additional hits do no damage to the enemy. Most characters can freely juggle hopeless enemies back and forth as much as they please, although to limit this, generally you can only use each move once after the enemy leaves the ground and any further attempts pass through them harmlessly. I do feel that the character section could have given more information of how each character plays, like zeldia having a crapload of aerial moves, P.Belva being the only character that can grab 2 enemies at the same time.Īs for this whole "denjin makai 2 is a prequel", I think its just a rumour that everyone started to take as a fact. Weapon being more of a powerup to some of the characters special moves rather than using the actual weapons. The first game is alot more difficult even if you had the moves from the second game the enemies seem to have more attacks and deal alot more damage (those ninja robot that appear from the ground or from other enemies can instantly kill you in an almost instant flurry of punches).Īlso the weapons are really slow and enemies can pick them up.įor the second one you forgot you forgot to add that character have a super secret moves that can be used after all your filled POW bar section are highlighted (which is done after attacking enemies). Should have mentioned the difference in difficulty between the two games. Her presence makes the prequel theory a bit dicey, but I just can't see what else "P." could be for the robot.īut yes, these are two of the absolute greatest beat-em-ups that give much of Capcom's fare a run for their money, so everyone go play 'em. I also thought Zeldia may have started out an angel and somehow got cursed to become its monstrous form, but I can't tell if it's an actual curse or some sort of bizarre evolutionary hoogerbrugge in her case. Most of the architecture is ravaged by war, so perhaps after winning, Girulian took it upon himself to rebuild everything and became the corrupt ruler of the city along the way? Belva stands for "Prototype." I did NOT think of this until I read over the article!ī: The overall setting of the game looks less cyberpunky and more late 20th century urban design compared to the first game. I can't even remember myself if this was confirmed or just hearsay, but aside from Girulian before his "start of darkness," two other pieces of evidence come to mind:Ī: I assume the "P." in P.
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